I had the privilege to work as a lead environment artist on project Bubblegum at Emerald City Games. I worked closely with our art director Tony Tsang to achieve the stylized look of the environment. I also helped create a pipeline for environment artists to use the scene without conflicts. Since it is a platformer game modular and tile-able assets was a must. It was also fun to figure out a way to blend the mesh seamlessly with the sandy floor tiles using a soft gradient.
It was a pleasure to work on the demo for this project. My team comprised of amazing artists and super proud of what they helped achieve! Everything was a result of team effort.
One of the environment artists I worked with was Emil who helped create props for this game.
https://www.artstation.com/aemilion
Boris who helped with rock modelling:
https://www.artstation.com/boris_dimitrijevic
and Gesy who helped create the scifi generators at the back:
https://www.artstation.com/mrgesy
The game is now available on Kickstarter for those interested!
https://www.kickstarter.com/projects/emeraldcitygames/project-bubblegum?ref=ksr_email_user_watched_project_launched