I had the privilege to work as a lead environment artist on project Bubblegum a PC game at Emerald City Games. I worked closely with our art director Tony Tsang to achieve the stylized look of the environment. I also helped create a pipeline for environment artists to use the scene without conflicts. Since it is a platformer game modular and tile-able assets was a must. It was also fun to figure out a way to blend the mesh seamlessly with the sandy floor tiles using a soft gradient.
This project was team effort.
https://www.artstation.com/mrgesy
who worked on modelling the train which then I had the pleasure to texture.
https://boris_dimitrijevic.artstation.com/ who modelled the platforms and other props which I also had the pleasure to texture.
https://www.artstation.com/boris_dimitrijevic