Tomb Raider Reloaded Greece Levels

Creation of Greece levels in Tomb Raider reloaded. Creation of all assets as well as texturing, sculpting and level design. Boris worked on the arched backdrop for the Saint folly level. Where i worked on the sword and foliage, as well as the floors and all the texturing.
For me this project was very texture heavy as I really had to understand the importance of colour and the overall look and feel of the game. It was important not to add too much noisy details and let the shapes in 3D do it's work.

Midas (greece level) was one where I worked on mainly, doing almost all of the 3D modelling as well as the texturing. I also got to work with Gregory Oliveria for the water and it was really nice to see the environment come to life with the lighting and the texturing.
https://www.artstation.com/boris_dimitrijevic

Midas: Creation of models and texturing of scenes as well as foliage including roses, lilypads, arches, pediment with face sculpture and floor.

Midas: Creation of models and texturing of scenes as well as foliage including roses, lilypads, arches, pediment with face sculpture and floor.

Tihocan (left): creation of centaur statue, floors, lava, and all texturing. 
Sffolly (right): Creation of foliage, all textures and floor models.

Tihocan (left): creation of centaur statue, floors, lava, and all texturing.
Sffolly (right): Creation of foliage, all textures and floor models.

Zbrush sculpted baked in substance Painter of a statue of a centaur

Zbrush sculpted baked in substance Painter of a statue of a centaur

Some of the assets I worked on

Some of the assets I worked on