Tomb Raider Reloaded Environments for Mobile

I am so happy to announce the launch of Tomb Raider Reloaded for mobile! A game I have been working on for a while now. I mainly worked on the modelling and texturing of the props as well as the set design with senior environment artist, Boris. We were given concepts initially but afterwards we took initiative and concepted in 3D directly. It was fun to explore different designs. I initially worked with Boris (who got moved to a different project), and then I gradually took over the project and now I am leading a team for newer levels! All texturing and foliage (For Greece and Peru) level as well as most of the game play floors have been done by me. The modelling was shared as a team initially with Boris. The newer levels such as Egypt and a bit of Greece was done by two new hires of the studio Emil and Sandra, whom I had the pleasure to help and guide as a lead. This project has taught me a lot about stylization and specially the texturing. How to enhance surfaces with techniques I never knew before.
Special thanks to my art director Tony Tsang.

My environment team that I got a chance to lead and help translate art director's style to them. It was all team effort and I had a pleasure working with these three.
https://www.artstation.com/sandyway
https://www.artstation.com/aemilion
https://www.artstation.com/boris_dimitrijevic

Lost Valley: The swamp level in tomb raider, the bridge, dinosaur bones, foliage and texturing of entire scene has been done by me.

Lost Valley: The swamp level in tomb raider, the bridge, dinosaur bones, foliage and texturing of entire scene has been done by me.

Creation of foliage, roots as well as creation of the door and game play area floor. The image on the right hand side was where I took initial direction from art director  and then concepted in 3d, I also took decisions on colour palette and lighting.

Creation of foliage, roots as well as creation of the door and game play area floor. The image on the right hand side was where I took initial direction from art director and then concepted in 3d, I also took decisions on colour palette and lighting.

Andean Caves: Creation of textures, snow material, ice material, game play floor and lighting.

Andean Caves: Creation of textures, snow material, ice material, game play floor and lighting.

Andean Caves

Andean Caves

Qualopec: I have textured entire scene as well as doing the lighting, painting lighting in maps and creation of game play floor area.

Qualopec: I have textured entire scene as well as doing the lighting, painting lighting in maps and creation of game play floor area.

Lost Valley: Creation of all foliage, bridge as well as texturing entire scene.

Lost Valley: Creation of all foliage, bridge as well as texturing entire scene.

Mountains and Qualopec: I helped create both game play floors and did majority of the modelling and composition in the screenshot on the right hand size, as well as all foliage and texturing and lighting and tiny props like webs bones and torches,

Mountains and Qualopec: I helped create both game play floors and did majority of the modelling and composition in the screenshot on the right hand size, as well as all foliage and texturing and lighting and tiny props like webs bones and torches,

Sun and Moon Templer: 
Texturing and lighting of scenes only. Boris made the door entrance in 3D.

Sun and Moon Templer:
Texturing and lighting of scenes only. Boris made the door entrance in 3D.

Some of the assets that I made in isolation view.

Some of the assets that I made in isolation view.

Paintovers I did as a lead for Emil and Sandra's levels. They worked in 3D and I provided feedback for the overall level. I took their level into Photoshop to some some style & colour ideation.

Paintovers I did as a lead for Emil and Sandra's levels. They worked in 3D and I provided feedback for the overall level. I took their level into Photoshop to some some style & colour ideation.

Statue head used in one of the levels made by Sandra.

Statue head used in one of the levels made by Sandra.

Sandra is a tomb raider fan and wanted to explore Egypt references, she gathered references and I provided feedback in the form of a paintover. Sphinx head I sculpted was used as a base by Sandra in this scene.

Sandra is a tomb raider fan and wanted to explore Egypt references, she gathered references and I provided feedback in the form of a paintover. Sphinx head I sculpted was used as a base by Sandra in this scene.

Emil took the liberty to create his own level in 3D to which I help give some feedback in Photoshop for colours and ideas for paintings.

Emil took the liberty to create his own level in 3D to which I help give some feedback in Photoshop for colours and ideas for paintings.

Sculpt of a sphinx statue that I made in Zbrush, I simplified the shapes and kept the sculpt clean so it could be read from a distance.

Sculpt of a sphinx statue that I made in Zbrush, I simplified the shapes and kept the sculpt clean so it could be read from a distance.

Colour palette ideation that I did in Photoshop for Emil's blockout scene that he made in 3D.

Colour palette ideation that I did in Photoshop for Emil's blockout scene that he made in 3D.

Lost Valley Jungle Ruin

Lost Valley Jungle Ruin

Tomb of Qualopec

Tomb of Qualopec