I am so happy to announce the launch of Tomb Raider Reloaded for mobile! A game I have been working on for a while now. I mainly worked on the modelling and texturing of the props as well as the set design with senior environment artist, Boris. We were given concepts initially but afterwards we took initiative and concepted in 3D directly. It was fun to explore different designs. I initially worked with Boris (who got moved to a different project), and then I gradually took over the project and now I am leading a team for newer levels! All texturing and foliage (For Greece and Peru) level as well as most of the game play floors have been done by me. The modelling was shared as a team initially with Boris. The newer levels such as Egypt and a bit of Greece was done by two new hires of the studio Emil and Sandra, whom I had the pleasure to help and guide as a lead. This project has taught me a lot about stylization and specially the texturing. How to enhance surfaces with techniques I never knew before.
Special thanks to my art director Tony Tsang.
My environment team that I got a chance to lead and help translate art director's style to them. It was all team effort and I had a pleasure working with these three.
https://www.artstation.com/sandyway
https://www.artstation.com/aemilion
https://www.artstation.com/boris_dimitrijevic