I was mainly responsible for the creation of the ground textures and materials for this project as well as creation of all foliage assets including shrubs, flowers bushes and trees etc.
This project was fun to work on as I got a chance to collaborate with the tech artist on the project to come up with solutions on how we could paint the different textures onto the landscape material as Unity did not support vertex painting natively. We also collaborated together on how we can achieve different seasons using the same setup.
Tiling textures of grass mud and sand were created in Substance Designer.
Overall the project was a team effort consisting of other environment artists:
https://www.artstation.com/boris_dimitrijevic
https://www.artstation.com/mrgesy